Anyways, I want to make a retort of sort to Beach and talk about why I love Android. However, I have to start by making a confession. My go-to phone is my iPhone 4. So why would I, an Android fanboy and somebody who is writing a book about Android development, use an iPhone 4? The answer is really quite simple. The apps are better.
My secondary device is a Nexus One, and I use it a lot. I would say I use it about 30-40% of the time. Many of the apps that I use a lot are available on both: eBay, PayPal, Facebook, Twitter, Foursquare, Yelp, Urban Spoon, Bank of America, Bump. However, in almost all cases, the iPhone app is just a lot better. This is definitely the case for the eBay app. It is most obviously the case for Facebook, which often dumps you off to their mobile web site to do things that you can't do in the app, even though you can do them on the iPhone app. The one app that I would say more than holds its own is the Twitter app, but even there I miss the conversations feature on the Twitter app for iPhone.
It's understandable that the apps on the iPhone are better. In many/most cases, these apps have been out 1+ year longer than their Android equivalents. So they have more features, less bugs, and are more refined in general. Further, most companies have a lot more iPhone users than Android (this is obviously changing), so they are going to invest more heavily in iPhone development. You probably want your best developer working on your iPhone app. Then again, Joe frickin' Hewitt is doing Android development now, so the developers have arrived.
I went off on this little tangent because it actually brings us back to the original topic. I use an iPhone still because its apps are better. I claim that the apps being better is mostly because of the head start that the iPhone is still enjoying. However, you could definitely infer from Beach's writeup (you did read it, right?) that it is easier to develop a great app for the iPhone than it is for Android. Heck, of the apps I listed earlier, the one that holds it own is the Twitter app. This is an app that was largely developed by Google -- who has to scratch their Android itch by developing 3rd party apps, because they largely focus on mobile web apps instead of native apps despite their ownership of the Android platform. Maybe all of us 3rd party developers have no chance of developing a great Android app because it is just too hard?
Obviously I do not think this is the case. The challenges that Beach lays out are absolutely spot on. For designers, there is no HIG, it is very much a free-for-all. I would add that the default controls and themes are also poor. You simply must do some significant styling to your app or it will look like ass. I think some/all of this will be addressed with the Gingerbread release. It is fair to say that Apple would have never gone this route, i.e. wait until the 3.0 version of their software to focus on user experience. That is fair, and since we haven't seen Gingerbread yet, maybe it will continue to fall short. Even if you can't rely on the OS+SDK to make your app look spiffy, you can still do it yourself. It's not that hard. I mean, it's not like you have to re-invent the button or something. It just takes some experience and knowledge of what is possible with Android.
Once you get past the eye candy, many things about Android development are actually quite nice. The development environment is excellent. Yes, there will be people who just don't like Eclipse and thus ADT, just as there are people who just don't like XCode. However, ADT's capabilities are quite advanced. One common complaint I have heard is about the amount of time that it takes to start an Android emulator image. This is contrast to the iPhone simulator, which starts up rapidly. However, if you consider that the Android emulator is an actual virtual machine being booted up, and not a shell that is simply relying on the underlying computer, then this is understandable. The advantages are obvious. Most apps run slower on the Android emulator than on a real device. The only advantage they may have over a real device is the network speed, but even this can be easily throttled to emulate edge or 3G conditions. If your app runs fast on the emulator, it is going to run great on a real device. You just can't say this about iPhones apps running on the simulator.
Going beyond the tools, Android is a more advanced operating system, at least from an application developer's standpoint. It lets you do things that are just not possible on the iPhone. The obvious thing here is multitasking. With Android's background services, you can always have the latest data from a remote server and never have to wait for it when your application launches. Imagine if you had an up-to-the-second Twitter stream always waiting for you before you launch the Twitter app. It is possible on Android. It is not possible on the iPhone.
It doesn't stop there. Communication between apps is formally supported on Android (though it could be improved) and can only be hacked on the iPhone. How many apps do you have that have some kind of "post it to Facebook" feature? Wouldn't it be great if you could just use the Facebook app to handle this -- thus no need to re-enter your Facebook name/password? It is possible on Android. It could sort of be hacked in a limited way on the iPhone, but it is not going to be pretty or seamless.
These are just a couple of examples. My point is that even though the UI/UX issues on Android are significant, they are not insurmountable. Once you get past them, the other advantages of Android are even more significant. As Android apps mature and Android developers mature, we should see the day where Android apps are better than iPhone apps. I don't think that day is too far off. Now would that counter-balance the arrival of the iPhone on Verizon and other carriers? I think so.
I will conclude on a more personal note once again. I work with all of the mobile teams here at eBay, including our iPhone teams. I've had a much more involved role on our Android app for awhile now, and I want it to be one of the first examples of an Android app that is significantly better than the iPhone equivalent. That's not because I'm an iPhone hater (though I'm sure we'd all agree that competition is a very good thing) or something, it's just because I think that by fully tapping the capabilities of the Android platform, we can deliver something incredibly useful to our users. Mobile software development is an amazing experience. Our users get to connect with our software in a much more personal way. Our software literally runs in the palm of their hands. That's a remarkable place to be. Right now I think Android is the platform that can deliver the most in that place, and I'm going to put my money where my mouth is.
1 comment:
Awesome! I read the article on techcrunch and it made my stomach churn for some reason (although I was slightly less worried when I saw who the author was), but it was nice to hear about the other side of the argument. I don't own an android phone or even a iPhone as I'm stuck in a contract with my Blackberry *gasp* which has beyond poor applications, but I am definitely torn between android and iOS when my contract runs out.
I'm a big google fan and I use a lot of their services such as gmail, calendar, contacts etc so for me the fact that android is more closely integrated with google services might be the deal breaker.
On the apps front I have close friends with both iPhones and Nexus Ones and the impression I get is that the iPhone apps are more polished.
This is all from a non mobile developer point of view. I use eclipse as my primary IDE and know how powerful it can be, but the simplicity of creating beautiful applications with an almost drag and drop procedure on the iPhone will always hold an allure for developers. Maybe the app creation process will be improved in future versions of android?
Either way, I completely disagree that the primary reason android has succeeded is because the iPhone is only available on AT&T
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